Chapter XX

In which our heroes go to the Floating Continent, and concerning what they find there.

Well, nothing to do but go to the Floating Continent. The Imperial Palace and Vector are deserted, the Empire has withdrawn from Albrook as well as Maranda and Tzen. Cyan is actually useful in this battle, but not so much afterwards. Gau can use the Marshal rage too. Locke is unnecessary. Elixirs and tinctures are nice, but whatever. Remember, there's a reason why you're only allowed three characters here.

Spit Fires are not floating. If you bring Gau, you'll find Spit Fires are actually vulnerable to Quake. So's Gau. My friend has killed herself when testing Chicken Lip's rage. Consider yourself warned.

Sky Armor uses Tek Laser, Backlash, and missiles when alone.

Every turn, Spit Fire has a 1/3 chance of using Absolute 0, ice damage on everyone. He'll use diffuser when alone, even though it's only half as effective. Something curious approaches. More curious than using a weak attack when alone.

No, really, this is our last battle! He'll use nothing but fight, OctopusInk to waste a turn, and Tentacle. You know what that does.

At 12800 HP, he'll say this. Bio will do that pretty quickly. He's also weak to fire.

And Mr. Chupon comes down. He's weak to ice and absorbs fire.

Fungaaaaah, indeed. What the hell is he supposed to be, anyway?

Mr. Chupon's taciturn, but terribly powerful!

Yeah, if you consider battle and fireball terribly powerful.

Is Ultros just floating there? What the hell's keeping him up?

Better not irritate him! He gets hungry when he's irritated. I was drowsing the other day when Mr. Chupon gnawed on my head! He needed something to polish his teeth on!

You'll probably defeat Ultros before he finishes his speech about Mr. Chupon. Sky isn't exactly octopus territory, and Jen McSpootface Whatsherbutt is a dill weed for thinking it is. Yes, I know there are sky bloopers in Mario, but they're squid. Or cuttlefish. Who cares, they're probably balloons outside of Mario's mushroom-induced trip. When Mr. Chupon is defeated, he'll sneeze you off of the Blackjack.

After that, you fight a battle against the Imperial Air Force, while in free fall. There are four parts, Air Force, Laser Gun, Missile Bay, and Speck. Right now, only the first three parts are there, and they use Tek Laser, Atomic Ray, and Launcher. It gets Diffuser after it takes 1764 damage and ditches Atomic Ray, which did more damage. Speck is released when Laser Gun disappears. It does a count down and is constantly using Runic. Air Force tries to haste himself, but since he's immune to slow, he can't. No, that doesn't make sense. He counts down, too.

When the countdown reaches zero, he uses Wave Cannon.

Welcome, to the Floating Continent! Shadow's down here, but Interceptor's still in Thamasa, so you lose Dog Block, and you can't just go back and get him even if you know where Shadow is. Fortunately, you can give him the Thief Knife. You can give him the Memento Ring, which is a memento from Relm's mother. Curious.

Lots of monsters here. There are ninjas. You want to fight them so they appear on the Veldt, but they're the same thing you fought earlier. Imps, by the way, can still use items.

Apokryphos is that demon thing that's standing in the glowy stuff. They only attack physically unless they're alone, in which case, they counter with the dreaded L. spells. Apokryphos dies when his MP reaches zero. They have cure rings as well.

Brainpans, the floaty heads with stretched out ears and queues stop you with Smirk, deal 1000 damage to someone with blowfish in case you brought Strago or just want a reminder to always stay above 1000 HP, and yield earrings. They're weak to fire and lightning. Sketch can be useful. So can NoiseBlaster.

Misfits use Lifeshaver and are weak to fire. Rasp is an instakill. Weird.

WireyDragon is floating, with high defenes. NoiseBlaster causes them to use Cyclonic on each other, and after Cyclonic, Rydia could beat them.

Behemoths are the most powerful monsters of the dungeon. Take Down does insane damage, and they'll counter with it if they're alone. They're weak to ice. L.4 flare works too.

Make sure you're invisible when entering this battle. This is Gigantos. He's bigger than big, taller than tall, quicker than quick, and stronger than strong. If you're vanished, he'll miss with all three Throat Jabs that he does. Throat Jab normally means instant death, and if two or three characters are knocked out, you're going to have problems recovering.

For your efforts, you get a hardened, a knife for Shadow that's less useful than either the ThiefKnife or the Assassin, although stronger and doesn't have the annoying habit of reviving undead monsters. What a gyp. He doesn't even have a rage! At least Cat Scratch is good enough.

Dragons are dangerous as well. They're special for having Genji Gloves. The game gives you enough, but some people want more. Tail can kill you. Revenge (damage = HP lost) causes a maximum of 7000 HP of damage. Blizzard, and Cold Dust freezes you. Freeze disables you, but fire removes it. Dragons use sneeze as a counter, making them bloody annoying. They're weak to lightning.

At some point, you're allowed to jump back on the airship. If you really want to, you can get the rages.

It's the Atma Weapon. The other one the scholar told you about. "Feeble creatures! Run!" But you can't.

It looks like a souped up behemoth. You might be able to get a ribbon. You can rasp his HP away, but that's too slow for me. I just physical him to death and rely on Reflect for protection. Flare is non-elemental and powerful, but reflect bounces it off. Mind Blast is used at 12800 HP after he uses, randomly selects a character four times, and afflicts them with status effects. This ranges from annoying to deadly. If you're lucky like I was, you'll get through this without ever seeing Mind Blast. If you're less lucky, you'll be relatively unscathed and maybe a bit dumb looking, and if you're unlucky, you'll be confused, berserked, and imped. He'll glow yellow afterwards and then use Flare Star to do some math. Multiply the level of a party member by 80 and divide it by 4. It does that to each character.

Celes is here, even if you didn't bring her, but Shadow ran off again. If you did bring her, you have to go through a bit of the dungeon with only three characters.

"Kefka, I should have been expected to find you holding Gestahl's leash. I recognized your foul stench when I arrived here."

The Empire has control over the entire world now!

Who does he think he is, anyway? The Wicked Witch?

If you do not turn, then perhaps she will.

Instead of turning to the Dark Side, Celes stabs Kefka, drawing blood.

He had to think of that?

What a hypochondriac.

Hate count = 16

Total: 17.

Emperor Gestahl decides he no longer needs Kefka. He's unstable, after all, and could hurt his ambitions.

Kefka shrugs it off. And... holy censorship, Batman. In the field of the Goddesses, Kefka absorbs everything Gestahl can throw at him, including Merton. Too bad. That could have looked cool. I guess we'll never see it. What a disappointment.

Unfortunately for Gestahl, Kefka has other plans.

Such as killing Gestahl, kicking his body off the Floating Continent, and taking over the Empire. His last words are "there will be no one to worship us." or something like that.

He just might be crazy enough to do it.

Shadow saves the day by trapping Kefka within the field of the statues, but not before everything is completely and utterly fucked up. You have nothing to do but run away. Shadow stays behind to hold off Kefka. Quick! You have six minutes to get to the airship before you perish along with the continent.

Do not for one moment think they're going to make it easy for you. Naughty uses Hit, attack, Ice 2, Blizzard, and Cold Dust. They also have an attack called Mute which does the same exact thing as the spell. If they're imped, they'll de-imp and run away. Not necessary. Not necessary at all.

Just one more thing. Nerapa. He'll start off with Condemned, as if 2 minutes to Game Over wasn't enough, and then attacks you with Fire 2, Fire 3, and Fire Ball. He'll use roulette after six fight commands, assuming he could survive six fight commands. What the hell did you do, de-equip everyone? Has Celes been replaced with a moogle? Roulette may or may not kill him, which is hilarious until you realize you don't have enough time to end the sequence. Strago could learn it if he didn't already. He's weak to Lightning, Ice, and Pearl. He also reflects. All you really need is drill and aura bolt. After you beat him, wait for Shadow, jump down on the airship.

The continent crashes down into the Earth, obliterating many towns, the Blackjack is destroyed, you get Kamog's stuff for absolutely no reason, leaving you to wonder why there's a buckler and boomerang in your inventory if you haven't been hoarding weapons.

Kefka, you've done what nobody else could.

Well, the world has ended. Perhaps the cockroaches will survive to evolve into intelligent creatures. But as you know, there is nothing that can be done now.

We have failed.

Man, what a downer ending, with the most pathetic final boss in Final Fantasy history. Despite that, I still give this ten out of ten rabites.

I'll showcase some espers and do some other things you didn't see before.

To various odds and sods

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