In which Terra recovers, but is forced to escape through the mines.
|
|
Her magitek armor asplodes from under her and she wakes up in someone's house. |
|
|
It seems like she was just being controlled by the Empire. The Slave Crown has no relation to the hypnocrown, a helmet in this game and various other games. |
|
|
Name her! We'll stick with Terra, but deal with the whole ALL CAPS thing she has going. |
|
|
My name... ....is... TERRA... really bothers me. Her full name is Terra Branford, but you won't learn that for a while. Meet Terra! Arbitrary Coolness Rating: 10 |
|
|
Clocks are the favored hiding place for elixirs. |
|
|
Terra flashes back to when she has the slave crown put on. Remember that mysterious man wandering about the ziggurat in the intro? We know his name now. |
|
|
The slave crown didn't work as well as Kefka would think. Either that, or this is a demonstration of her powers. As we learn, he's the kind of person who will do this to his own soldiers. |
|
|
Who are these other people? I'm sure we'll find out. |
|
|
Gestahl gives a stirring speech once they've worked out the kinks in the slave crown. |
|
|
Oh, great, yet another empire out to conquer the entire world. |
|
|
Except for the slave crown falling off. That could be a problem. |
|
|
They look like they're giving the Nazi salute. Like that boss in Adventure Island's manual. |
|
|
While Terra is reminiscing of the days when she was a mindless slave to Gestahl and Kefka's ambitions, this guy arrives. |
|
|
He prefers to be called a treasure hunter. Name him Locke. His full name is Locke Cole. Locke... Luke? |
|
|
Advantages: He has the amazingly useful steal command, plus he's fast. Arbitrary Coolness Rating: 7 |
|
|
Burn her up! I don't think he thought this through. She has to weigh as much as a duck, which means she floats, and is therefore a witch. |
|
|
But she turned me in to a newt! |
|
|
Unfortunately, some Narshian guards arrived and Locke and Terra have to escape through the mines. No new enemies, of course, just the standard Repo Mans, Vaporites, and Were-Rats. You're on foot, though, and don't have those cool attacks, and could probably provoke a Repo Man into wrenching himself. |
|
|
Terra is unconscious, but you get Locke, Mog, and ten (10) moogles. Contrary to popular belief, Americans had access to Secret of Mana and Final Fantasy Adventure (not a Final Fantasy) before this. This is their first Final Fantasy with the moogles, though. III and V had them, but they weren't released here. |
|
|
They don't kupo here. You're protecting her from vomammoths and lobos, which I already showed you. Vomammoth might use Blizzard, you might kill them before they manage. |
|
|
You get Mog as well. Kuku is Mog's girlfriend. She's rather weak. Idiots would say it's because she's a girl (cough terra cough), but it's probably because she's inexperienced and equipped with only a flail. As for why I singled out Mog despite the fact that you can't name him, well, he has dance. What that does, provided he doesn't fall down, is cause him to use a random attack each turn. 7/16 - Cave In, which knocks off 75% of a target's HP. They have trouble with denominators that aren't powers of two. Good thing 75% is 3/4. 6/16 - Snare, which kills an enemy. 2/16 - Elf Fire, a single-target fire elemental attack. 1/16 - Poison Frog, which poisons a single target. |
|
|
There's no reason whatsoever to use the generic moogle team. Mog is extremely dangerous to Marshal, but I prefer to use Locke here, since he can steal a mithril knife. Marshal's a glorified guard who uses Charge, which is a strong attack, and Net, which slows the target. If you have trouble dealing with Marshal, let Team Locke perish and send Team Mog in to dance him to death. If you're bored but weren't bored enough to pull that stuff with Whelk, let Team Locke perish, heal afterwards, and steal more Mithril Knives. |
|
|
Once you beat Marshal, who's noteworthy for reasons you'll see later, you're safe at last with your thoughts in order. I'll see you outside of the mines. |